08th Feb2013

Horror Beneath The Sands (UDK)

by andrewjmeade

Horror Beneath The Sands was a Full Sail University Final Project game Built With UDK.

Over the course of four months of development and testing, we designed a 15-20 minute 2.5D Platforming game. My main job was production and design.

As Producer, I managed our asset pipeline, scheduling, workflow, and job allocation. I would host multiple meetings a week and keep the team updated through email and text. I also implemented naming conventions and and managed our backlogs.

As Technical Designer, I worked along Andrew Gaubatz and the Full Sail lab techs in implementing custom game scripts. Major scripted work I participated in was Metal Boots, world parameters (such as gravity, damage, and speed), and asset implementation.

As Level Designer, I worked to keep the aesthetics of each level consistent. I also solely designed both the tutorial and final levels. The final level was a moving platform that the player needed to keep up with while avoiding obstacles and platforming the environment.

The Team:

FSGD Team

James Ashmore – Level Designer

Andrew Gaubatz – Narrative and Technical Designer

Andrew Meade – Team Lead, Level Designer, and Technical Designer

Dustin Thorn – Level Designer

Asset Team

Mary Chadbourne – Composer

Jake Gilbert – 3D Artist

Zawadi Kirksey-Lamb – 3D Artist

Josh MacDonald – Graphic Artist

Heather Plunkard – Audio Engineer

John Ryan – Composer

Victor Sosa – Environmental Artist

 

Time To Build: 4 Months

 

Tools Used:

Horror Beneath The Sands is proudly “Built With UDK”. Alongside UDK, we are also working in the following programs across both Windows 7/8 and Mac OS:

  • Perforce
  • Visual Studio 2008
  • nFringe
  • Microsoft Word
  • Microsoft Powerpoint
  • Microsoft Excel
  • Microsoft Visio
  • Google Docs
  • Skype
  • Dropbox
  • Adobe Photoshop CS5
  • Adobe AfterEffects
  • GIMP
  • Google Hangouts
  • Wiggio
  • Maya
  • 3DS Max
  • Blender
  • ActionScript 2/3
  • Adobe Flash
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01st Sep2012

Do The Deux – MolyJam12 (UDK)

by andrewjmeade

Do The Deux was a game made for MolyJam12, a 48 hour game jam centered around the fictional works of the faux Peter Molyneux, Peter “Molydeux”. The constraints of the contest were centered around theming games around his tweets, so we chose to make a platformer where the player is searching for the green pixel. I was the sole Designer/Programmer of the project, and put out all the content in under 48 hours. I was responsible for all Kismet, UnrealScript, Mechanics, Level Design, and more!

I take credit mostly for implementation, however. I was in a great little team of guys that were fantastic with brainstorming, and coming up with key gameplay moments.

The Team:

Steven Belowski – Audio/FX
Andrew Meade – Design/Programming
John Ryan – Audio/Narrative
Victor Sosa – Art/Modeling

Time To Build: 48 Hours

Tools Used (By Me): UDK, Kismet, UnrealScript, Photoshop, Whiteboard

Download Link

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