Horror Beneath The Sands was a Full Sail University Final Project game Built With UDK.
Over the course of four months of development and testing, we designed a 15-20 minute 2.5D Platforming game. My main job was production and design.
As Producer, I managed our asset pipeline, scheduling, workflow, and job allocation. I would host multiple meetings a week and keep the team updated through email and text. I also implemented naming conventions and and managed our backlogs.
As Technical Designer, I worked along Andrew Gaubatz and the Full Sail lab techs in implementing custom game scripts. Major scripted work I participated in was Metal Boots, world parameters (such as gravity, damage, and speed), and asset implementation.
As Level Designer, I worked to keep the aesthetics of each level consistent. I also solely designed both the tutorial and final levels. The final level was a moving platform that the player needed to keep up with while avoiding obstacles and platforming the environment.
James Ashmore – Level Designer
Andrew Gaubatz – Narrative and Technical Designer
Andrew Meade – Team Lead, Level Designer, and Technical Designer
Dustin Thorn – Level Designer
Mary Chadbourne – Composer
Jake Gilbert – 3D Artist
Zawadi Kirksey-Lamb – 3D Artist
Josh MacDonald – Graphic Artist
Heather Plunkard – Audio Engineer
John Ryan – Composer
Victor Sosa – Environmental Artist
Time To Build: 4 Months
Horror Beneath The Sands is proudly “Built With UDK”. Alongside UDK, we are also working in the following programs across both Windows 7/8 and Mac OS:
- Visual Studio 2008
- Microsoft Word
- Microsoft Powerpoint
- Microsoft Excel
- Microsoft Visio
- Google Docs
- Adobe Photoshop CS5
- Adobe AfterEffects
- Google Hangouts
- 3DS Max
- ActionScript 2/3
- Adobe Flash