22nd Mar2013
GW27

Arkham Gasworks (UDK)

Well I swore I wouldn’t touch depth of field again, but I suppose I made a liar out of myself. In this project, I wanted to replicate...

18th Mar2013
Cliff6

Cliffside (UDK)

Cliff-side was made in three days with the Unreal Development Kit. The goal of this was to put the latest UDK build through its paces, and focus...

08th Feb2013
HBS4

Horror Beneath The Sands (UDK)

Horror Beneath The Sands was a Full Sail University Final Project game Built With UDK. Over the course of four months of development and testing, we designed...

05th Feb2013
5-300x120

Shepherd’s Heart – Global Game Jam ’13 (Xbox 360, Windows)

Shepherd’s Heart was a game made for the Xbox 360 in 48 hours at the Global Game Jam ’13, hosted by Full Sail University in Orlando, FL....

01st Sep2012
FOEFront

Forward Observer: Echo (UDK)

This is a level that I made in three days. I wanted to do something that was mostly static mesh, so that’s what I did! It is...

01st Sep2012
SWE5

Sludgeworks Echo (UDK)

Sludgeworks Echo is the spiritual predecessor to the more fully realized “Forward Observer: Echo”. This is a very small multiplayer map that I created in just under...

01st Sep2012
TD7

Terminal Derailed (UDK)

Terminal Derailed is a single-player level, set within a third person shooter environment. The goal is for the player to infiltrate the (seemingly) locked train station, make...

01st Sep2012
DTD1

Do The Deux – MolyJam12 (UDK)

Do The Deux was a game made for MolyJam12, a 48 hour game jam centered around the fictional works of the faux Peter Molyneux, Peter “Molydeux”. The...

01st Sep2012
T4-300x152

Tundra (Unity)

I’ve always been a huge fan of Unity’s terrain editor, so I decided to make a map that focused on that over anything else. Tundra is a...

01st Sep2012
AC4-300x164

Ancient Conservatory (UDK)

For this level, I was tasked with elaborating on a concept that was already given to us. Working off a pre-existing level created by UDK Svengali Hourences,...

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