Arkham Gasworks (UDK)
Well I swore I wouldn’t touch depth of field again, but I suppose I made a liar out of myself. In this project, I wanted to replicate...
Well I swore I wouldn’t touch depth of field again, but I suppose I made a liar out of myself. In this project, I wanted to replicate...
Cliff-side was made in three days with the Unreal Development Kit. The goal of this was to put the latest UDK build through its paces, and focus...
Horror Beneath The Sands was a Full Sail University Final Project game Built With UDK. Over the course of four months of development and testing, we designed...
Shepherd’s Heart was a game made for the Xbox 360 in 48 hours at the Global Game Jam ’13, hosted by Full Sail University in Orlando, FL....
This is a level that I made in three days. I wanted to do something that was mostly static mesh, so that’s what I did! It is...
Sludgeworks Echo is the spiritual predecessor to the more fully realized “Forward Observer: Echo”. This is a very small multiplayer map that I created in just under...
Terminal Derailed is a single-player level, set within a third person shooter environment. The goal is for the player to infiltrate the (seemingly) locked train station, make...
Do The Deux was a game made for MolyJam12, a 48 hour game jam centered around the fictional works of the faux Peter Molyneux, Peter “Molydeux”. The...
I’ve always been a huge fan of Unity’s terrain editor, so I decided to make a map that focused on that over anything else. Tundra is a...
For this level, I was tasked with elaborating on a concept that was already given to us. Working off a pre-existing level created by UDK Svengali Hourences,...